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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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darkbt01.zip
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DARKBOT.TXT
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1996-10-29
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4KB
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113 lines
Title : Dark Bot
Filename : darkbt01.zip
Version : 0.1
Date : hehehe, i dunno
Author : Dark_Skye of Plague clan
Email : hendrtw@mail.auburn.edu
Credits : Dark_Skye and that PUNISHER guy and his crew that did BgBot,
tank you for BgBot (Dark Bot's daddy) source!!
[i have inculded BgBot15.txt]
Build time: i dunno
Type of Mod
-----------
Quake C : yes
Sound : no
MDL : yes
Format of QuakeC (if a Quake C Mod)
-----------------------------------
unified diff : no
context diff : no
.qc files : no, email me for it if you wanna it....
progs.dat : yes
Description of the Modification
-------------------------------
Commands:
IMPULSE 123 - version msg
IMPULSE 100 - make 2 new playmates (how sweet)
(well they're are out to kill ya)
IMPULSE 205 - make 3 more playmates!! (feel the love)
(hey 1 is on your side)
IMPULSE 206 - make 3 more playmates!! (feel the love again)
(hey 1 is on your side agian)
IMPULSE 200 - change your looks [forward thru skins]
IMPULSE 201 - change your looks [backward thru skins]
Features Include:
Dark_Skye made this so....RUN!
DarkBot 0.1 based on BgBot 1.5 thankx Punisher and Bgbot crew
1.Added 6 skins to it in weapons.qc def.qc client.qc
2.Added teleport fire patch in triggers.qc
3.Changed the bot names and number of them in a DM in impulse2.qc
4."Fixed" team play in bot.qc impulse2.qc
5.Now injuryfull team play ííYES!! in combat.qc
Skins and colours in DM and teamplay are "static" meaning
that the skin/colour you have when bots are spawned are used
to set bot's colours/skins for as long as they play....
when you change your skin/colour they still keep their old ones...
Colours are used to determine teams here changing color will change
which team your on...bots choice of team is determined as follows:
<<<<must have teamplay on for this to work!!>>>>
i.e. if you spawned them with your colour = 3 and skin = 0 then:
your name here skin = 0 + 0 = 0 colour = 3 + 0 = 3
Dark_Stalker: skin = 0 + 0 = 0 colour = 3 + 0 = 3
Dark_Moon: skin = 0 + 0 = 0 colour = 3 + 0 = 3
]Lady*Vampirella: skin = 0 + 5 = 5 colour = 3 + 1 = 4
]Lord*Grendel skin = 0 + 5 = 5 colour = 3 + 1 = 4
]Lady*acidburn skin = 0 + 5 = 5 colour = 3 + 1 = 4
]V[irth: skin = 0 + 3 = 3 colour = 3 + 2 = 5
]V[ayham: skin = 0 + 4 = 4 colour = 3 + 2 = 5
]V[ame: skin = 0 + 4 = 4 colour = 3 + 2 = 5
PLEASE SLOWLY LOAD A FEW AT A TIME!!!
count one-one thousand (one full second), then press your bond key
do not press press press or you'll telefrag crash your game
How to Install the Modification
-------------------------------
make a sub directory named darkbot in your quake directory
inside darkbot directory make a directory named progs
throw the MDL file in it...now put the other files in the
darkbot directory....run
quake -game darkbot
Technical Details
-----------------
Gee.. i just started i basicly reengineered BgBot...
Author Information
------------------
My frist quake C thingy!!! hey...please yell at me if it sux...
Copyright and Distribution Permissions
--------------------------------------
The original QuakeC source is Copyright 1996, id software.
Do as you will.....i care not....JUST TELL'EM BOUT ME AND PUNISHER!
inculde our TXT files and/or mention you used our ideas...
or the evil lawyers will be the least of your worries..this is free
Availability
------------
hehehe i dunno.....mabee stomped in 3╜ days, doubtful..